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Warm Gun

Warm Gun September Update

October 3, 2009

We fought hard to make the phase four deadline in the MSUC and we managed to release a “developers build” but its not what we wanted to represent us. We want you all to know that the build we posted was for a contest… so if your expectations were not met take into consideration that this was a developers build.

Our commitment to you and to UT3 engine:

Even if the contest does not pan out and we do not get the invite to phase 5 we still plan on releasing a proper build for the public to download and play. We are not jumping ship and leaving the engine, we are not folding the team, we are not going to quit… We started out down this road and we plan on committing to it and making this game a reality.

We are going to go harder than ever before and over the next few months we plan on making this game come to life. The Warm Gunners are here to stay and we will bring you a proper Alpha when its ready.

So lets move on and get to the goods…

Characters

Our character team has been rocking away and making huge strides, Patrick Paquin, Dane Brennand and Omar Amador are raising the bar, we hope you like the new models and as always please drop us some feedback, we are trying to get them as solid and pro as possible.

The Shaman The Shaman The Shaman by Patrick Paquin

49er Old vs. New 49er Old vs. New New Scout High Poly

Team Colours Team Colours

Levels

The Levels are getting polished, both Red River Canyon and Heart of Darkness are now at the Alpha stage. We are planning on adding three more levels in the next couple months, so stay tuned for some major updates in this department. We will be posting some wip screens soon.

Alpha Level Screenshots Alpha Level Screenshots

Weapons

Here is a sample of some new weapon models… we are finalizing the last few weapons now, all models are completed and there are just a few left to texture.

Scout Arm Blade Detail Melee Weapons Melee Weapons

Scout Quadbow

Effects / Shaders

Our Art Director Paul Stratton has been putting the final touches on our character skin shader…
Here are some examples of it in a colored light environment:

Warm Gun Skin Shader

Before I sign off for this update I’d like to add a few things…
We are looking for concept artists and a web site artist, so if you have some 2D skills and want to join a dedicated crew thats making some headway… drop me a line.

Thanks for your patience and feedback as we keep trucking along… Warm Gun is coming to life and things are getting interesting…

JC

Filed under: News — admin @ 4:44 pm

Warm Gun Aug Update – Phase 4 Push

August 15, 2009


The Levels

For our first release we are set to showcase three levels, One level for each mode of gameplay. Here are some of the latest WIP images from Heart of Darkness and Red River Canyon. The third level wont be shown until we enter the contest, need to save something for the big show :)

DM- Heart of Darkness  DM- Heart of Darkness  CTF-Red River Canyon Alpha CTF-Red River Canyon Alpha CTF-Red River Canyon Alpha

Props – Our 3D team has really started to shine and we are getting a steady stream of assets coming in. The new levels we are making are more urban and we are really going to expand after the phase 4 deadline. Right now we are just pounding out the existing levels to make them as polished as possible.

Subway Platforms Aug Update 3 Aug Update 2 Aug Update 1 Aug Update 1 Aug Update 1

Characters & Weapons - We are proud to say we have all six of our characters set up and rockin… Only we are still on the fence with a few of them, some might not make the cut for the first release. As for weapons, well they are sort of dictating who makes it in… haah so some of you long time watchers might know what weapons fit what character :)

Character  Renders Character  Renders Aug Update 2 Aug Update 3 Aug Update 2 Aug Update 3

Videos – We have really had to scale back a bunch of things because of the lack of animators, and thankfully Ryan Barrett has stepped in. Ryan is working his butt off right now making our game come to life, and I cant thank him enough.

PS. If your an animator and your lookign for a dedicated team, drop me a line.

We also have our new website up and running with forums. We are hoping that when we release the mod we will have a few people signed up to post us feedback and find bugs. We will also be looking for testers and a good beta team to help us make this game tight as possible.
So please feel free to sign up… and bare with us while it gets polished.

Thanks again for checking us out and keeping our drive alive, Keep it Locked N’ Loaded.
JC

Filed under: News — admin @ 5:42 pm
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Emotional Robots Inc. 2008-2009 Developed by Boris Kourtoukov